Activity Monitor shows you CPU, memory, energy, disk and network. It does not show you GPU usage, which is the one people go looking for the moment a Mac starts behaving strangely during a video call or a game.
The built-in way
macOS does expose it, through a command line tool:
sudo powermetrics --samplers gpu_power -i 1000 -n 3That prints GPU residency and power for three one second samples. It works, it is accurate, and it is Apple's own instrument.
It also has three problems as a way of actually watching your GPU.
It needs sudo, every time. It prints a great deal more than you asked for. And it is not free to run: powermetrics is a heavier instrument than the thing you are trying to measure, so leaving it in a loop in a terminal is its own small performance problem.
It is the right tool for a one off answer. It is the wrong tool for keeping an eye on something.
Putting it in the menu bar
AirStats is free and open source, and GPU usage is one of the metrics you can put in the menu bar. Open settings and turn on GPU Usage. The panel has a GPU module with more detail if you want to click into it.
Underneath, the reading comes from the IOAccelerator service's performance statistics rather than from shelling out to anything, so watching it continuously costs you approximately nothing.
If GPU is not one of the metrics you display, the collector is not sampled at a reduced rate. It is not sampled at all, and it releases the service handles it was holding until you ask for it again.
The number is stranger than it looks
GPU utilisation on macOS is not an instantaneous reading. It is an average over the interval since the counter was last read, and not since you last read it. Since any process on the machine last read it.
Which means the first GPU number any tool shows you, including that powermetrics command, covers a window somebody else started. If a game read the counter four minutes ago, your first reading is a four minute average presented as though it were the last second.
This is not theoretical. AirStats shipped with exactly that bug, and it reported 98% on a completely idle GPU until I fixed it by throwing away a read to close the inherited window.
So if you check your GPU with any tool and the very first number is alarming, take a second reading before you believe it. That applies to every GPU monitor on this platform, mine included.
What actually uses the GPU
More than you would think. Every window on your Mac is composited on the GPU, so it is never truly at rest while the screen is on. Video calls, browser video, anything doing machine learning locally, and any app drawing with Metal will all move it.
A GPU that sits high with nothing obvious running is worth investigating. A GPU that spikes during a call and settles afterwards is the machine working correctly.